Highlights

Second Game in a VR E-learning Series

Escape Room VR is the follow-up to the first game in a series of innovative VR e-learning concepts, specifically designed for corporate users.

Immersive Puzzle-Solving Experience

The game immerses players in a virtual reality environment where they solve complex puzzles and achieve objectives, combining entertainment with effective

Enhanced Engagement

By utilizing VR technology, the game increases user engagement and retention, offering a dynamic and interactive learning experience.

Escape Room VR offers both VR and mono-view modes, ensuring accessibility for users with or without headsets. The game builds upon the foundation of the first Escape Room VR by maintaining the same game flow and user interface while introducing new features and challenges.
Employees: 50
Industry: Business Consulting and Services
Sector: Corporate Training and Development

Primary Objectives

  • Enhance user engagement and satisfaction:

    By leveraging VR technology, the game aims to create an engaging and immersive experience, using intuitive gaze-based interactions that captivate users. Continuous improvements in puzzle design and game flow help ensure long-term user retention and motivation.

  • Streamline internal operations:

    Academy SMART worked to optimize the game’s codebase, improve system performance, and implement stable server operations. This ensures a seamless gaming experience and effective management of game features for both developers and users.

  • Set a foundation for future growth:

    With an emphasis on scalable and maintainable solutions, the project was designed to evolve with new technologies, ensuring its relevance and adaptability to future developments in the e-learning space.

How Academy SMART Helped

Redesigned User Interface:

Academy SMART collaborated closely with the development team to ensure the new game retained the intuitive UI from the first Escape Room VR, maintaining consistency and enhancing user experience.

Gaze-based Interaction:

Users interact with objects in the game solely through gaze-based mechanics. Simplified and intuitive, this feature allows seamless interaction without the need for additional hardware or complex controls.

Backend Optimization:

The system’s backend was optimized for VR performance, reducing potential lag, especially on older phone models. This included improving server stability and streamlining the code delivery process.

Legacy Code Resolution:

Academy SMART refactored the game’s existing codebase, resolving legacy code issues that could have hindered scalability and performance.

Server Optimization:

The Academy SMART team improved security protocols, set up efficient backup systems, and created a robust code delivery pipeline. This reduced downtime and enhanced system reliability.

Continuous Improvement:

Academy SMART facilitated ongoing updates to the game, ensuring that client feedback and new e-learning trends were incorporated into future versions, creating a sustainable and dynamic product.

Business Impact

  • Boosted User Engagement

    The VR environment, combined with gaze-based interaction, made the game highly immersive, increasing user retention and satisfaction rates.

  • Encouraged Goal-Oriented Actions

    Through interactive puzzles and challenges, users are encouraged to think critically and make decisions, leading to improved learning outcomes and personal development.

  • Streamlined Operations

    Improvements in server performance and backend processes helped ensure that the game operates smoothly, reducing operational inefficiencies.

  • Set the Stage for Growth

    With scalable backend solutions and improved system architecture, the Escape Room VR game is now well-prepared for future expansion into more advanced e-learning environments.

Summary

Technologies
Unity
VR
Git
Mono View
Stereoscopic Rendering
Services
Cross-platform development
Game development
System optimization
Team
Game Developer
UI/UX Designer
Project Manager

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