This is an opportunity to join an established, successful mobile gaming company specializing in casual games! Our mobile games have hundreds of millions of downloads around the world, and we are looking for an experienced Technical Artist to join our art team.
As a Technical Artist, you will be part of the full creative pipeline. Your job is to build both new and support existing features within our games. You will be working and collaborating with the Development, Art and Animation departments, and be a full participant in the product lifecycle and pipeline. You’ll be building both UI and Gameplay features in Unity with specific technical requirements from all departments related to the features lifecycle. You’ll be in charge of creating the skeleton infrastructure that leads to the features support in both Development and Animation and also in charge of implementing the final design and visual aspect of the feature.
- Collaborate with artists, designers, and developers to integrate art assets into the game engine.
- Optimize assets to maintain performance across a variety of devices and platforms.
- Develop tools, scripts, and workflows to enhance the efficiency of the art pipeline.
- Troubleshoot technical issues related to graphics, shaders, and asset performance.
- Ensure art assets adhere to the technical specifications of the game engine.
- Work closely with the engineering team to improve rendering techniques and workflows.
- Research and implement new technologies to enhance game visuals and performance.
- High attention to detail.
- Excellent communication and teamwork skills.
- Solid understanding of Animation and Art pipelines and workflows.
- Understanding of complex technical and logic infrastructure building.
- Excellent skills in dealing with design and technical requirements to support both visual and technical sides of the features.
- Skilled at finding technical solutions to conserve on size and space when implementing artwork (9slicing etc.).
- Understanding of the world of programming.
- Extensive knowledge and experience with Photoshop.
- Extensive knowledge and experience with Unity.
- Knowledge of 3D programs like Blender (preferably) or Maya.
- At least two years of experience in the gaming industry.
- Upper Intermediate level of spoken English.
- 20 working days of paid vacation per year;
- Official holidays of Ukraine – days off;
- Modern equipment for work;
- Corporate events;
- External and internal training: conferences, professional events, courses, TechTalks;
- English speaking club.
- Review CV + Portfolio
- HR introduce interview
- Test Task
- Professional interview with Art Director