Highlights
Escape Room VR offers both VR and mono-view modes, ensuring accessibility for users with or without headsets. The game builds upon the foundation of the first Escape Room VR by maintaining the same game flow and user interface while introducing new features and challenges.
Primary Objectives
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Enhance user engagement and satisfaction:
By leveraging VR technology, the game aims to create an engaging and immersive experience, using intuitive gaze-based interactions that captivate users. Continuous improvements in puzzle design and game flow help ensure long-term user retention and motivation.
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Streamline internal operations:
Academy SMART worked to optimize the game’s codebase, improve system performance, and implement stable server operations. This ensures a seamless gaming experience and effective management of game features for both developers and users.
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Set a foundation for future growth:
With an emphasis on scalable and maintainable solutions, the project was designed to evolve with new technologies, ensuring its relevance and adaptability to future developments in the e-learning space.
How Academy SMART Helped
Business Impact
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Boosted User Engagement
The VR environment, combined with gaze-based interaction, made the game highly immersive, increasing user retention and satisfaction rates.
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Encouraged Goal-Oriented Actions
Through interactive puzzles and challenges, users are encouraged to think critically and make decisions, leading to improved learning outcomes and personal development.
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Streamlined Operations
Improvements in server performance and backend processes helped ensure that the game operates smoothly, reducing operational inefficiencies.
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Set the Stage for Growth
With scalable backend solutions and improved system architecture, the Escape Room VR game is now well-prepared for future expansion into more advanced e-learning environments.
Summary
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